# Major Changes

- Lambeosaurus has received a TLC pass, improving its model, animations, skins, and also introducing many brand new abilities.

- Server performance dramatically improved, resulting in smoother gameplay.

- Upgraded our engine version to Unreal Engine 5.3, which brings improvements to visuals, hotpatching, and more.


# Major General Fixes

- Baby skins will now fully fade out when reaching Sub-Adult growth.

- Added transition animations for Character Creation and Main Menu UI windows.

- Added a setting in the Graphics options menu to enable/disable menu animations.

- Adjusted text for various abilities to be more accurate to their actual given percentages and effects. 

- Fixed a bug where the unlock and marks would block the benefits of the subspecies. Players can now see both the bonus stat of the subspecies as well as the unlock.

- Fixed certain consoles having mod download sizes that were much larger than intentional.

- Added Bloom and Lens Flare graphics settings, so you can turn off these effects if desired.

- Fixed game restart requirement when setting effects too low.

- Added a new feature to the server list to only filter by favorite servers, which can be found on their respective pages.

- Added a dedicated collect item button for mobile.

- Due to our engine version upgrade, old Replays will no longer be able to be played. Old version Replays are denoted with an X and can be deleted.

- Added a "Quick Time" button for Bucking to better explain the bucking mechanic.


# General Combat Fixes

- Fixed Tyrant's Roar being interruptible.

- Fixed a bug with precise movement forward being treated as trotting instead of walking, which caused more thirst drain on aquatic dinos.

- Fixed for ability Cooldowns persisting through death.

- Fixed ability icon remaining enlarged after changing menus.

- Fixed certain dinosaurs such as the Suchomimus having unintended stamina regeneration rates.

- Fixed charged attacks canceling if the user presses the button too quickly while having Hold & Release active. 

- Fixed being able to attack while sitting.

- Fixed Homecave Buff not stopping knockback.

- Passive effects of slotted abilities that have dropped below the unlockable growth threshold are now disabled. Passive effects of slotted abilities that have risen above the unlockable growth threshold are now automatically activated. If there are slotted abilities below the growth requirement after joining a game, a toast will notify it.

- Fixed an exploit that avoided receiving the changing subspecies growth penalty.

- Fixed it so abilities are unable to continue to cool down while the Home Cave buff is applied.

- Fixed being able to heal status effects in Home Cave.

- Fixed kick attacks occasionally rubberbanding. 

- Fixed status effects persisting after death.

- Fixed Abilities don't stop if the player leaves the game halfway through the animation.

- Fixed Flock Migration not stacking properly.

- Made players attempt to adjust out of each other when colliding with each other, to prevent them getting stuck together.

- Fixed Ripping Kick / Tail Fan / Pounce exceeding velocity, causing the character to move faster than intended. 

- Fixed Kaiwhekea, Stegosaurus, and Suchomimus regenerating stamina incorrectly under certain circumstances.

- You can now swallow items while using precise movement.


## Pounce/Bucking Changes

- Slick Feathers/Scales Rework: Slick Feathers/Scales no longer provide complete immunity to Pounce. Now, when you buck/struggle, it will instead increase the stamina drain of the pouncer by an additional 30%.

- Raptor Strikes damage boost while pouncing to 1.4 (from 1.2) for Deinonychus and Latenivenatrix.

- Adjusted Bucking to instead take as long as the animation plays, which is 2 seconds. This means bucking no longer drains stamina as fast as you can press it, and instead will correspond with 1 loop of the bucking animation.

- Also added a curve to override for Bucking duration/Cooldown for community servers to change this if desired.


## Stomp

- Stomp Attacks will now hold the user in place while it's being performed to avoid sliding stomp attacks for creatures who are not intended to be able to move while stomping.


## Charges

- Fixed Charge ability doing full damage and knockback no matter the distance. It now will scale with the length of time channeled.

- Acceleration when charging is now much faster overall, allowing you to gain speed quickly compared to the way charge previously worked.


## Pounce and Clamp Fixes

- Fixed for clamp and pounce ignoring home cave buff.

- Fixed a Pounce invisibility exploit.

- Fixed pounce making players stop mid-air on a failed latch.

- Fixed clamped aquatics regenerating water while being carried.

- Fixed changing abilities while clamping target causing clamp lock/stamina drain.

- Fixed bucking preventing users from interacting with objects until the latched creature was removed.

- Fixed teleporting when clamped while being attached.

- Fixed infinite stamina drain when clamping a dino that has the home cave buff.

- Fixed for dinos being able to latch onto an already latched creature.

- Fixed clamping dino dropping victim when pounced.

- Fixed raptors getting stuck after detaching from a crouched Hatzegopteryx.


# Lambeosaurus TLC

- Updated the model, subspecies, and many animations for the Lambeosaurus.

- Updated Lambeosaurus skins: Default, Barred, and Swamp.

- Added various new abilities, including the "Ability Set" system for its Voice slot. This allows the Lambeo to equip 1 Voice ability that then provides access to 3 different types of voice calls at once. Lambeo now has access to "Combat Calls", "Survival Calls" and "Healing Calls" Ability Sets. Please see the descriptions for each new ability for their effects.

- Lambeosaurus can now enter a bipedal stance instead of crouching

- Various ability updates (see Lambeosaurus section in Combat Changes for additional information)


# Dinosaur Changes


## Rhamphorhynchus

- Added a Rat Out alert animation.

- Bite is now moved to the "Common" slot and can be equipped at all times to make fishing/critter hunting easier.

- Added immunity to Plague Carrier effects if it is equipped

- Changed how Plotting Whispers behaves and fixed issues (Increasing effect and duration, doesn't get removed if detached, one-time application).

- Improved Bloodsucker Drain to 20% from 5% Health regained.

- Improved Woozy Effect (All turn radius is now -50%).

- Improved Scab Picker Deepening Wounds (Duration to 20s from 5s, Reduced BleedingHealRate to 5 stacks at -10% each).

- Added Lucky Feathers Passive Effect.

- Added Fishing Lure Ability.

- Added Fishy Breath Ability.

- Fixed Rhamphorhynchus full bleed bug.

- Fixed Rhamphorhynchus being able to regenerate health while pouncing.

- Fixed Rhamphorhynchus being able to benefit from Achillobator buffs.

- Fixed Rhamphorhynchus Dart not working while holding fish.


Dev Note: Further quality of life passes to Rhamphorhynchus and the addition of its Passive Effect that prevents a player from getting one-shot by an attack. While Lucky Feathers is active, the player should be immune to all incoming damage for 10 seconds allowing them time to get away. Once this effect activates, it is on cooldown and Rhamphorhynchus has to wait for the 5-minute cooldown to end before the effect can be used again. Bite has been moved to its own slot so players opting to use Rhamphorhynchus' other bite abilities can still hunt AI and use their debuff bite attacks. We have also added two new abilities to aid in Rhamphorhynchus' fishing role and support role. We hope players enjoy these changes.


## Hatzegopteryx

- Increased slow-flying and fast-flying stamina costs.

- Hatzegopteryx Peck can no longer be used in the air.

- Increased Hatz peck damage to 60 (from 50).

- Decreased Peck cooldown to 1.5 (from 2).

- Decreased Peck Barrage damage to 4 (from 6).

- Decreased Peck Barrage cooldown to 3 (from 6).

- Decreased Grab stamina cost to 1 (from 10).

- Added Hatzegopteryx Shriek of Horrors ability.

- Added Hatzegopteryx Beak Clack ability.

- Added Hatzegopteryx Death Croak ability.

- Fixed Hatzegopteryx causing impact damage with the Home Cave Buff active.

- Fixed Hatzegoteryx carnage persisting after switching to Evil Eye

- Fixed Hatzegopteryx Fly Down button disappearing once pressed, forcing it to crouch when landing. 


Dev Note: Following the fix to Hatzegopteryx's flight stamina as we move to prevent cross-map griefing, we are adjusting the combat stats of several abilities to give Hatzegopteryx more punch while grounded.


## Deinonychus

- Improved stamina depletion rate to allow for Deinonychus to run for longer periods.

- Can equip pounce at Juvenile growth, and Pounce now costs only 400 marks.

- Fixed Lightweight on Deinonychus reducing Combat Weight, which made them unable to be pounced by other Deinonychus of the same life stage.


Dev Note: Quality of life passes on Deinonychus to make it easier to play compared to its peers.


## Latenivenatrix

- Fixed baby Latenivenatrix using less running stamina while in a tutorial cave.


## Achillobator

- Increased Bite damage to 60 (from 50).

- Decreased Bite cooldown to 1.5 (from 2).

- Decreased Claw Attack damage to 70 (from 90).

- Increased Shred damage to 180 (from 90).

- Decreased Shred cooldown to 1.5 (from 2).

- Decreased Cruel Swipe damage to 30 (was 50).

- Increased Strength in Numbers buff to 5% (from 2%).


- Increased Mob Boss buff to 5% (from 3%).

- Added Mocking Cackle ability.

- Fixed Achillobator dropping Items when using claw attacks.

- Added Achillobator wound textures, so its damage will appear more accurate to where the player was hit.


Dev Note: We have lowered the damage values on both of Achillobator's claw attacks as we are moving Achillobator to be more focused on group play and pouncing. The base bite has been adjusted to still give solo Achillobator some lethality while limiting its effectiveness against larger creatures. Shred has been given a significant buff to aid in this push towards pouncing onto large targets. Finally, the group buffs have been increased to further encourage grouping with smaller raptors to not only benefit yourself but also your minions.


## Concavenator

- Increased Claw Attack Bleed to 1 (from .75).

- Increased Ripping Kick Bleed to 1 (from .75).


Dev Note: We have increased the bleed damage output on Concavenator's bleed attacks to give it a bit more of a punch and be competitive with its 2 slot peers. 


## Metriacanthosaurus

- Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).

- Fixed Metriacanthosaurus call ability getting removed at the adolescent stage.


Dev Note: Matching Hustle changes for Lambeosaurus. 


## Ceratosaurus

- Thrash cooldown has been increased to 8 seconds (from 1).

- Unlinked Thrash and Bite cooldowns.

- Armored Tail reduced to 25% damage reduction from (85-95%).

- Venom Heal subspecies has been changed to now be 10% Bleed and Venom Heal.

- Added new Sit/Sleep animations.

- Adjusted Ceratosaurus melanistic skin mouth tint to be darker.

- Updated Ceratosaurus default skin

- Fixed Ceratosaurus animation sliding when crouching and moving forward.

- Fixed the abilities of Ceratosaurus becoming unusable if doing the Charged Bite right after activating emotes.


Dev Note: We have lowered the effectiveness of some of Ceratosaurus' overperforming abilities and improved the effectiveness of its Venom Heal subspecies to be more competitive with other options. 


## Megalania

- Decreased stamina sprint cost to .8 (from 1.6).

- Increased Bite damage to 30 (from 20).

- Decreased stamina recovery rate to .6 (from 1.3).

- Land speed subspecies has been changed to 25% increase Jump Height.

- Fixed Megalania stamina recovery rates being identical when sitting/standing/sleeping if non-adult.

- Megalania footstep sounds are now lighter overall.


Dev Note: We have adjusted the base bite damage slightly and adjusted stamina values on Megalania to match more of its peers. Removed the overperforming subspecies to fall more in line with other options.


## Alioramus

- Turn subspecies has been changed to 3% Damage Boost.

- Added new Sit/Sleep animations.

- Adjusted Alioramus Melanistic skin mouth tint to be darker.

- Fixed Alioramus sliding when crouching and walking forward/left/right.


Dev Note: Removing the overperforming subspecies to fall more in line with other options. 


## Daspletosaurus

- Decreased Bite damage to 70 (from 80).

- Decreased Bite cooldown to 1.5 seconds (from 2).

- Bite attacks should not put other bite attacks on cooldown anymore.

- Updated Daspletosaurus default skin

- Updated Daspletosaurus eye texture to be a bit brighter.


Dev Note: Decreased base damage slightly to fall in line with bite cooldown reduction. We have also unlinked all the bite cooldowns from each other. This should make Daspletosaurus feel less unwieldy to play.


## Kaiwhekea

- Fixed Kaiwhekea's Barrel Roll skipping animations if it reaches the surface.

- Fixed Kaiwhekea and Eurhinosaurus having the same subspecies name.


## Eurhinosaurus

- Fixed Eurhino pounces taking more stamina with each consecutive pounce.

- Fixed the bleed amounts of Eurhinosaurus attacks based on growth stage.

- Fixed Eurhinosaurus sleeping and sitting stamina recovery not being consistent for all growth stages.

- Fixed Eurhinosaurus baby visuals not appearing at a distance.


## Suchomimus

- Land Speed subspecies has been changed to 10% Bleed and Venom Heal.

- Fixed Suchomimus's idle animation freezing when precise movement is held.


Dev Note: Removing the overperforming subspecies to fall more in line with other options. There is a bug preventing us from shipping the Claw Barrage damage nerf to 6 (from 8) in this patch that will be fixed in a later patch. 


## Allosaurus

- Increased Claw Attack Bleed to 1 (from .75).

- Increased Hatchet Bite Bleed to 1.25 (from .3).


Dev Note: We have increased the bleed damage output on Allosaurus' bleed attacks to give it a bit more of a punch and be competitive with its 3 slot peers. 


## Pycnonemosaurus 

- Armored Tail reduced to 25% damage reduction from (85-95%).

- Increased base health to 550 (from 450).


Dev Note: Decreased Armored Tail's effectiveness to be more fair for opponents and increased base health following charge changes.


## Sarcosuchus

- Increased stamina recovery rate to .4 (from .3).

- Fixed Sarco's asphyxiating bite taking away stamina and oxygen while they have home cave buff active.


Dev Note: Quality of life passes on stamina recovery value. 


## Spinosaurus

- Increased stamina recovery rate to .4 (from .3).

- Land Speed subspecies have been changed to 10% health recovery rate.

- Fixed some Spinosaurus subspecies having odd stretching around the legs when animating.

- Fixed Spinosaurus using swim idle animation in certain situations.


Dev Note: Removing the overperforming subspecies to fall more in line with other options and quality of life pass on the stamina recovery value. 


## Tyrannosaurus

- Increased Face Tank damage reduction to 30%.

- Fixed a bug where the Tyrannosaurus was not taking 20% increased damage by default when attacked on the head.

- Reduced volume of Tyrannosaurus calls by about 50%.

- Fixed Inconsistent Sounds for Digging Burrows with Tyrannosaurus.

- Fixed Tyrannosaurus isn't able to crouch when digging a burrow.


Dev Note: Improved Face Tank's effectiveness following bug fix with Tyrannosaurus not taking proper headshot damage.


## Struthiomimus

- Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).

- Decreased Acceleration subspecies effect to 50% from 200%. 

- Updated Struthiomimus Default skin, Budgie skin, and Fox skin and improved color options.


Dev Note: Adjusted Hustle duration to match Lambeosaurus' and decreased effectiveness of overperforming subspecies. 


## Pachycephalosaurus

- Run Speed subspecies has been changed to 25% increase Jump Height. 


Dev Note: Removing the overperforming subspecies to fall more in line with other options. 

 

## Kentrosaurus

- Spikes subspecies has had its effects reduced to 1.2 (from 3x).

- Tail Attack Bleed damage reduced to .2 (from .35).

- Reduced base health to 450 (from 550).

- Reduced health recovery rate to 1.25 (from 1.83).

- Increased turning radius to make Kentrosaurus have wider turns compared to before.


Dev Note: Reduced effectiveness of overperforming subspecies and decrease of various Kentrosaurus stats. This should make it more comparable to its 2 slot peers. 


## Anodontosaurus

- Venom Heal subspecies has been changed to now be 10% Bleed and Venom Heal.

- Added new Sit/Sleep animations.

- Fixed Anodontosaurus' Fortify not remaining active when crouched.

- Fixed Anodontosaurus being able to sleep with Hunker Down.

- Fixed Andontosaurus is knocked out of fully activated Hunker Down by Knockback effects.


Dev Note: Improved effectiveness of underperforming subspecies.


## Albertaceratops

- Fixed Albertaceratops sliding when crouching and walking.

- Albertaceratops' footsteps are now heavier overall.

- Updated Albertaceratops trot animation.


## Eotriceratops

- Eotriceratops stomp no longer shares the same cooldown as headbutt.

- Fixed juvenile Eotriceratops making adult sounds in some situations.


## Deinocheirus

- Fixed Deinocheirus swimming ascending/descending too slowly.


## Iguanodon

- Decreased Combat Weight to 4000 (from 5000).

- Decreased max health to 700 (from 800).

- Disabled Iguanodon's charge; More abilities will get added during its ability TLC.


Dev Note: Decreased Iguanodon's combat stats to make it more comparable to Allosaurus and we have disabled Charge as it does not line up with the planned ability TLC.


## Lambeosaurus 

- Decreased max health to 525 (from 600).

- Increased Tail attack cooldown to 4 seconds (from 1).

- Improved swim turning.

- Decreased Tail attack damage to 20 (from 40).

- Cooldown subspecies has been changed to 3% Health Recovery.

- Increased base run speed to 1000 (from 950).

- Increased base trot speed to 400 (from 300).

- Improved bipedal walk speed and turn radius.

- Added a 100% damage modifier while bipedal for the front kick attack.

- Added a 20% stamina recovery boost while bipedal.

- Added knockback to Tail attack.

- Increased health recovery rate to 2 (from 1.17).

- Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).

- Removed Tough Scutes ability.

- Removed Balanced Legs ability. 

- Added Back Kick ability.

- Added Dunking Kick ability.

- Added Rodeo Kick ability.

- Added Shove ability.

- Added Call to Arms ability.

- Added Rallying Horn ability.

- Added Blaring Cry ability.

- Added Rejuvenating Roar ability.

- Added Guiding Beacon ability.

- Added Slow Digestion ability.

- Added Braced Legs ability.

- Added Family Chorus ability.

- Added Healing Presence ability.

- Added Musician ability.

- Added Protector ability.

- Added Streamlined ability.


Dev Note: We have decreased various combat-related stats as we move Lambeosaurus to its intended support role. Various abilities have been added to aid in this push while still allowing Lambeosaurus to defend itself from foes it can't run from such as the Pycnonemosaurus.




티라노사우루스: 페이스 탱크 픽률이 안좋은건지 상향, 대가리 쳐맞을때 20% 대미지 덜아프게 받던 버그 수정


스피노사우루스: 육상 이속 타입 삭제 후 체력 회복 10% 증가 타입으로 변경, 기본 힐 0.3에서 0.4로 상승


다스플레토: 물기 공격 쿨타임 0.5초 감소, 물기 공격력 10 감소


사르코수쿠스: 스태 회복 0.3에서 0.4로 증가


알로사우루스: 할퀴기, 도끼입질 출혈 상향


하체곱테릭스: 미친듯이 맵 로밍 다니던거 그만 좀 하라고 비행 속도 너프, 스프린트 비행시 스태소모 증가, 공격들 쿨타임 감소 및 공격력 감소, 그랩에 들어가는 스태미나 소모량 감소


아킬로바토르: 일부 스킬은 너프, 그 외 스킬들 화력 상승 및 소형 랩터에게 주는 버프 강화


메갈라니아: 물기 공격력 상승, 스프린트 스태 소모량 1.6에서 0.8로 감소, 스태 회복량 1.3에서 0.6으로 감소, 지상 이속 타입 삭제 및 점프 높이 25% 증가로 변경


피크노네모사우루스: 기본 체력 상향, 아머드 테일 하향


알리오라무스: 회전 타입 삭제 및 대미지 3% 부스트로 변경


이구아노돈: 체급 감소 및 체력 감소, 돌진 삭제


켄트로사우루스: 꼬리 공격 출혈량 너프, 기본 체력 감소, 회복량 감소, 선회 반경 증가


그 외는 생략



켄트로, 이구아노돈 같은 적폐들이 드디어 너프 먹었다