CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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Crashlog Tool: CrashLoggerSSE v1-11-1-0 Nov 18 2023 13:56:33
Game Version: 1.4.15
Script Extender: 1.4.15
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RAM
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RAM Total: 63.87 GB
RAM Used: 36.18 GB
RAM Free: 27.69 GB
Analysis RAM (all good):
It is absolute unlikely that the crash was due to RAM.
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Mod Count:
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Light: 0 Regular: 241 Total: 241
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Header indicators:
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Memory: 0x7FF7B58F0220 count: (2)
File: SkyrimVR.exe count: (37)
Address: 1340220 count: (2)
Assembler: mov rax, [rbx+0x28] count: (2)
[ 0] 0x7FF7B58F0220 SkyrimVR.exe+1340220 -> 100717+0x40 mov rax, [rbx+0x28] -//- count: (1)
[ 1] 0x7FF7B5879FF5 SkyrimVR.exe+12C9FF5 -> 98654+0x44C5 mov rdi, rax -//- count: (1)
[ 2] 0x7FF7B58B5B36 SkyrimVR.exe+1305B36 -> 99868+0x1AA6 mov rcx, rax -//- count: (1)
[ 3] 0x7FF7B58B9129 SkyrimVR.exe+1309129 -> 99886+0x1A19 mov ecx, [0x00007FF7B7736C5C] -//- count: (1)
[ 4] 0x7FF7B58B86B4 SkyrimVR.exe+13086B4 -> 99886+0xFA4 movzx ebp, al -//- count: (1)
[ 5] 0x7FF7B534A1F8 SkyrimVR.exe+0D9A1F8 -> 74377+0x13E98 inc ebp -//- count: (1)
[ 6] 0x7FF7B58C6446 SkyrimVR.exe+1316446 -> 100125+0x3A66 inc ebx -//- count: (1)
[ 7] 0x7FF7B5227B75 SkyrimVR.exe+0C77B75 -> 67855+0x8775 mov ecx, [rbx+0x0C] -//- count: (1)
[ 8] 0x7FF7B5229E1A SkyrimVR.exe+0C79E1A -> 67855+0xAA1A mov ebp, eax -//- count: (1)
[ 9] 0x7FF7B51F84ED SkyrimVR.exe+0C484ED -> 66989+0x5D6D mov rcx, [0x00007FF7B7673AA8] -//- count: (1)
RCX 0x7FF7B7A35EC0 (void* -> SkyrimVR.exe+3485EC0 add byte ptr [rbx], 0x59) -//- count: (1)
[RSP+8 ] 0x7FF7B524DA60 (void* -> SkyrimVR.exe+0C9DA60 cmp dword ptr [rbx+0xF0], 0x00) -//- count: (1)
[RSP+28 ] 0x7FF7B46F3300 (void* -> SkyrimVR.exe+0143300 or [r11-0x163EF7B8], cl) -//- count: (1)
[RSP+48 ] 0x7FF7B7C93270 (void* -> SkyrimVR.exe+36E3270 mov al, 0xBE) -//- count: (1)
[RSP+58 ] 0x7FF7B5879FF5 (void* -> SkyrimVR.exe+12C9FF5 mov rdi, rax) -//- count: (1)
[RSP+78 ] 0x7FF7B7C93270 (void* -> SkyrimVR.exe+36E3270 mov al, 0xBE) -//- count: (1)
[RSP+B8 ] 0x7FF7B58FADBD (void* -> SkyrimVR.exe+134ADBD mov [rbp+0x08], rax) -//- count: (1)
[RSP+D8 ] 0x7FF7B58B5B36 (void* -> SkyrimVR.exe+1305B36 mov rcx, rax) -//- count: (1)
[RSP+168] 0x7FF7B58F834B (void* -> SkyrimVR.exe+134834B mov eax, [rsp+0x60]) -//- count: (1)
[RSP+1A0] 0x7FF7B76FFE00 (void* -> SkyrimVR.exe+314FE00 add [rax], al) -//- count: (1)
[RSP+1A8] 0x7FF7B76FFE08 (void* -> SkyrimVR.exe+314FE08 add [rax], al) -//- count: (1)
[RSP+1C8] 0x7FF7B58B9129 (void* -> SkyrimVR.exe+1309129 mov ecx, [0x00007FF7B7736C5C]) -//- count: (1)
[RSP+1F8] 0x7FF7B58B86B4 (void* -> SkyrimVR.exe+13086B4 movzx ebp, al) -//- count: (1)
[RSP+228] 0x7FF7B534A38C (void* -> SkyrimVR.exe+0D9A38C mov rbx, rax) -//- count: (1)
[RSP+258] 0x7FF7B534A1F8 (void* -> SkyrimVR.exe+0D9A1F8 inc ebp) -//- count: (1)
[RSP+260] 0x7FF7B7A35EE0 (void* -> SkyrimVR.exe+3485EE0 push rax) -//- count: (1)
[RSP+290] 0x7FF7B76FFE04 (void* -> SkyrimVR.exe+314FE04 add [rax], al) -//- count: (1)
[RSP+2A0] 0x7FF7B7A35A20 (void* -> SkyrimVR.exe+3485A20 shl byte ptr [0x00007FF7BA0A1BC4], 0x00) -//- count: (1)
[RSP+2B8] 0x7FF7B58C6446 (void* -> SkyrimVR.exe+1316446 inc ebx) -//- count: (1)
[RSP+2D0] 0x7FF7B7A35EE0 (void* -> SkyrimVR.exe+3485EE0 push rax) -//- count: (1)
[RSP+2E8] 0x7FF7B5227B75 (void* -> SkyrimVR.exe+0C77B75 mov ecx, [rbx+0x0C]) -//- count: (1)
[RSP+2F0] 0x7FF7B7701428 (void* -> SkyrimVR.exe+3151428 add bh, bl) -//- count: (1)
[RSP+308] 0x7FF7B51F215F (void* -> SkyrimVR.exe+0C4215F cmp [rdi], eax) -//- count: (1)
[RSP+338] 0x7FF7B5229E1A (void* -> SkyrimVR.exe+0C79E1A mov ebp, eax) -//- count: (1)
[RSP+3A8] 0x7FF7B51F84ED (void* -> SkyrimVR.exe+0C484ED mov rcx, [0x00007FF7B7673AA8]) -//- count: (1)
SkyrimVR.exe 0x7FF7B45B0000 -//- count: (1)
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Solutions
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SkyrimVR.exe: count: (37)
This file on its own is not the cause, however, we'll do further parsing...
Be aware, VR has a lot fewer players, so much less issues are covered...
Could not find any known issues related to SkyrimVR.exe.
SkyrimVR.exe _might_ be listed for the sole reason of... you're playing this game!!
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NiNode: count: (21)
Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
Also make sure that you've chosen the HDT/SMP variant of xpmsse.
If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
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[RSP+10 ] 0x26B8B68F700 (NiNode*) count: (1)
fxpFilename: "Utility" count: (1)
R13 0xC (size_t) [12] count: (1)
R15 0x266BF6036E8 (void*) count: (1)
count: (1)
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Modified by: count: (24)
These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
If you do have other indicators, try to solve those first!
That said, it is common to have 2-4 mods listed in a row, however,
lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
Chance: LOW (1)
Modified by: HearthFires.esm -> Unofficial Skyrim Special Edition Patch.esp -//- count: (24)
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Success Statistic: (this has been detected/handled, does not mean it's the cause)
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Issues Found: 3
Issues Solved: 3
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DEBUG State:
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Culprit list content: (just a list)
SkyrimVR.exe, NiNode, Modified by,
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Random 'Fallback' Checks
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How to read these results?
- They are simple keywords that may appear when you have a lot of issues.
- They do NOT have to mean anything.
- Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
File: "_BYOH\Plants\BYOHHouseIngrdGiantLichen01.nif" -//- count: (12)
File: "Skyrim.esm" -//- count: (39)
File: "Unofficial Skyrim Special Edition Patch.esp" -//- count: (24)
File: "Clutter\Books\Book02\Character Assets\Book05a.nif" -//- count: (9)
RTTIName: "BSLightingShaderProperty" -//- count: (5)
Name: "BYOHHouseIngrdGiantLichen01:0" -//- count: (6)
RTTIName: "BSTriShape" -//- count: (3)
Full Name: "거대 이끼" -//- count: (12)
Name: "거대 이끼" -//- count: (36)
RTTIName: "NiNode" -//- count: (20)
Name: "BYOHHouseIngrdGiantLichen01" -//- count: (6)
RTTIName: "NiSwitchNode" -//- count: (3)
RTTIName: "BSFadeNode" -//- count: (5)
ExtraData[0] Name: "BSX" -//- count: (3)
RTTIName: "BSMultiBoundRoom" -//- count: (3)
RTTIName: "BSMultiBoundNode" -//- count: (5)
Name: "ObjectLODRoot" -//- count: (5)
Name: "shadow scene node" -//- count: (5)
RTTIName: "ShadowSceneNode" -//- count: (5)
Name: "WorldRoot Node" -//- count: (5)
RTTIName: "SceneGraph" -//- count: (5)
Name: "Book TurnPage4" -//- count: (2)
Full Name: "" -//- count: (9)
Name: "Book TurnPage3" -//- count: (1)
Name: "Book TurnPage2" -//- count: (1)
Name: "Book TurnPage1" -//- count: (1)
Name: "Book Pages" -//- count: (1)
Name: "Book Root" -//- count: (1)
Name: "Book God" -//- count: (1)
Name: "Book05a.nif" -//- count: (3)
ExtraData[0] Name: "INV" -//- count: (2)
ExtraData[1] Name: "BGED" -//- count: (2)
ExtraData[2] Name: "BSX" -//- count: (2)
FormID: 0x000C13D0 -//- count: (21)
FormID: 0x03010464 -//- count: (24)
FormID: 0x000153F5 -//- count: (18)
[AB] SOSPhysicsManager.esp -//- count: (1)
fus팩이고 푸른궁전 들어갈때 높은확률로 CTD나는데
CTD야 예전에 SE할때 익숙해져서 상관이없는데 푸른궁전 입장후 니노드관련 CTD가 터지면
세이브가 적게는 2개에서 많게는 10개까지 터져버림 이거때문에 최근에 새회차만 5번째인데
푸른궁전 CTD는 저 책관련된게 계속보이긴함
허스파이어하고 언오피셜패치 충돌한다길래 일단 스카이림 자체를 재설치받는중인데
설정문제인지 궁금함